A world, an integration, or an item?

Choose a format around the job your campaign needs to do.

Format guide3 min readLast updated

Five Strawberry Shortcake characters as Roblox-ready 3D models: Raspberry Tart, Lemon Meringue, Strawberry Shortcake, Orange Blossom and Blueberry Muffin.
On this page
  1. A dedicated world
  2. An integration in an existing game
  3. Items, characters and asset drops
  4. Compare the options
  5. Make the decision in one sentence

A branded world, an integration and an in-game item create different kinds of attention. Choose the format from the player behaviour you need, the campaign context and the amount of ownership your team can support after launch.

Start with the three common shapes below. The final recommendation may combine them, but one should carry the main job.

A dedicated world

Choose a world when the audience needs room to explore a setting, learn a system or return for more than one activity. It gives the brand control over the full experience, from arrival to progression. That control also creates more decisions: the world needs a reason to visit, enough play to hold attention and a plan for updates and operations.

  • Can the brand idea sustain several minutes of play?
  • Is there a clear route for players to discover the world?
  • Who owns updates and community care after launch?

An integration in an existing game

Choose an integration when an established game already has the right audience and a native action that suits the campaign. The creative task is precise: the brand has to improve or extend something players already enjoy. The game partner, placement, approval process and release calendar become central parts of the brief.

Chained key art for Jurassic World Rebirth: two Roblox avatars chained together on a cliff, with flying reptiles overhead.
Jurassic World Rebirth inside Chained, a Roblox game made by the Chained team. Petrex made the Jurassic World art that went into it.
  • Does the existing play loop make sense for the brand?
  • What will regular players gain from the integration?
  • Which decisions belong to the game owner?

Items, characters and asset drops

Choose an item or character-led format when the campaign needs a clear piece of brand expression inside play. It can support a launch, partnership or wider activation without asking players to learn a new world. Define how the asset is found, used and understood. A recognisable object with no meaningful role in play will struggle to carry the idea by itself.

Strawberry Shortcake as a Roblox-ready 3D character in her pink strawberry hat and white apron.A Roblox avatar wearing the Strawberry Shortcake hat with red curls.
Petrex made Strawberry Shortcake as a Roblox-ready 3D character, and her hat as an avatar item players can wear.

Plan this with Petrex

Stuck between a world and an integration? Send the brief. Choosing the format is part of the first conversation.

Start a project

Compare the options

  • Audience fit: where do the intended players already spend time?
  • Depth: does the campaign need a moment, a session or repeat visits?
  • Control: which parts of the experience must the brand own?
  • Distribution: how will players find it on launch day and later?
  • Operations: who can review, update and support the work?
  • Longevity: what should remain when the campaign window closes?

Make the decision in one sentence

If the sentence is vague, the format decision still needs work. Take the uncertainty into the first studio workshop and test it before committing to production.

Plan it with Petrex

Choose the format with a studio that has made each kind.

Petrex has made in-game art for an integration, characters and avatar items for a collaboration, and its own Roblox games. Tell us what the campaign needs to do.