Your first gaming activation, scoped.
The decisions to make before commissioning a branded experience.

On this page
A useful activation brief tells the studio why the experience should exist and gives the team enough room to find the playable idea. You do not need a finished game concept. You need a clear campaign job, a defined audience and honest constraints.
Use this guide for the first internal conversation. The answers can stay rough. Naming the unknowns is more useful than filling the brief with confident guesses.
Name the campaign job
Write one sentence that explains what the brand needs the activation to change. Keep it close to an observable action. A launch may need discovery. A character partnership may need players to spend time with the character. A community campaign may need participation that produces shareable moments.
- What should a player think, feel or do after the experience?
- Which part of the wider campaign will bring players in?
- What can the game do that the rest of the campaign cannot?
Describe one player moment
Picture the moment a player understands the idea. Describe where they are, what they can do and how the brand belongs in that action. This gives the creative team a useful centre of gravity without prescribing a whole map.


Be specific about the audience. Age range alone is thin. Add the games they already choose, whether they arrive alone or with friends, how familiar they are with the brand and what would make them leave quickly.
Plan this with Petrex
Know the campaign job but not the player moment yet? Bring what you have. Finding that moment is the first thing we work on together.
Put the edges on the page
Constraints shape the format. List the target platforms, launch window, markets, languages, mandatory brand assets and approval steps. State who can approve gameplay, characters, copy and legal terms. Include the expected life after launch: a fixed campaign window, occasional updates or an ongoing world each needs a different operating plan.


Brief checklist
- One campaign objective written as a player behaviour
- Primary audience and the games or genres they already enjoy
- The player moment that should carry the brand idea
- Platform, markets, languages and launch window
- Available assets, brand rules and restricted themes
- Named approvers and realistic review points
- A plan for updates, moderation and the end of the campaign
- The decisions the studio still needs to help you make
Bring a problem worth solving
A strong first brief can fit on one page. Attach reference material only when it explains the audience, brand world or campaign. Leave visual treatments and game mechanics open until the studio has tested the fit between the idea and the platform.
Plan it with Petrex
Bring the rough brief. We’ll help find the playable idea.
Petrex takes branded experiences from first idea to launch on Roblox, Fortnite and VRChat. Send what you have, open questions included.
