Your first gaming activation, scoped.

The decisions to make before commissioning a branded experience.

Brand guide3 min readLast updated

A teal track runs between store shelves stacked with BANGERS! packs on Roblox.
On this page
  1. Name the campaign job
  2. Describe one player moment
  3. Put the edges on the page
  4. Brief checklist
  5. Bring a problem worth solving

A useful activation brief tells the studio why the experience should exist and gives the team enough room to find the playable idea. You do not need a finished game concept. You need a clear campaign job, a defined audience and honest constraints.

Use this guide for the first internal conversation. The answers can stay rough. Naming the unknowns is more useful than filling the brief with confident guesses.

Name the campaign job

Write one sentence that explains what the brand needs the activation to change. Keep it close to an observable action. A launch may need discovery. A character partnership may need players to spend time with the character. A community campaign may need participation that produces shareable moments.

  • What should a player think, feel or do after the experience?
  • Which part of the wider campaign will bring players in?
  • What can the game do that the rest of the campaign cannot?

Describe one player moment

Picture the moment a player understands the idea. Describe where they are, what they can do and how the brand belongs in that action. This gives the creative team a useful centre of gravity without prescribing a whole map.

A player runs through the arch into Strawberry’s Kitchen in Cake Off.A heart-shaped cake on a stand with the Fillings menu open.
Strawberry Shortcake × Cake Off on Roblox. Players walk into Strawberry’s Kitchen, then decorate a cake, so the brand is part of what they do.

Be specific about the audience. Age range alone is thin. Add the games they already choose, whether they arrive alone or with friends, how familiar they are with the brand and what would make them leave quickly.

Plan this with Petrex

Know the campaign job but not the player moment yet? Bring what you have. Finding that moment is the first thing we work on together.

Start a project

Put the edges on the page

Constraints shape the format. List the target platforms, launch window, markets, languages, mandatory brand assets and approval steps. State who can approve gameplay, characters, copy and legal terms. Include the expected life after launch: a fixed campaign window, occasional updates or an ongoing world each needs a different operating plan.

3D packshot of a BANGERS! Paradise bag in front of its display carton.3D packshot of a BANGERS! Hot Mamba bag in front of its display carton.
Mandatory brand assets need a game-ready version. For the BANGERS! launch on Roblox, Petrex made six 3D packshots. Two of them are shown here.

Brief checklist

  • One campaign objective written as a player behaviour
  • Primary audience and the games or genres they already enjoy
  • The player moment that should carry the brand idea
  • Platform, markets, languages and launch window
  • Available assets, brand rules and restricted themes
  • Named approvers and realistic review points
  • A plan for updates, moderation and the end of the campaign
  • The decisions the studio still needs to help you make

Bring a problem worth solving

A strong first brief can fit on one page. Attach reference material only when it explains the audience, brand world or campaign. Leave visual treatments and game mechanics open until the studio has tested the fit between the idea and the platform.

Plan it with Petrex

Bring the rough brief. We’ll help find the playable idea.

Petrex takes branded experiences from first idea to launch on Roblox, Fortnite and VRChat. Send what you have, open questions included.